Improv

Improv can look random from the outside, but the more I have learned, the more structure I can see underneath it. It's less about trying to be funny and more about listening, reacting, committing, and building something with other people.

Core Ideas

Yes, And...

Accept the reality being offered, then add something useful to it.

If This, Then That

Every detail creates a consequence. Follow the logic and let the scene grow.

Giving Gifts

Offer names, relationships, locations, emotions, objects, and problems for others to use.

Just Commit

Make a choice and stand behind it. A clear bad idea is usually better than a vague safe one.

Activities & Exercises

Zip, Zap, Zop

A rhythm and focus exercise where words are passed around the group in sequence. It trains attention, timing, eye contact, and the ability to respond without freezing.

Patterns

A harder version of sequence work where multiple patterns overlap at once. The challenge is staying present while your brain tries to buffer.

Mirroring

Two people copy each other's movement, sound, emotion, or rhythm. It teaches a fuller kind of listening, where communication is not just verbal.

Objects

Imaginary objects are created, passed, transformed, and interacted with. The main rule is simple: once something exists, it exists.

What Are You Doing?

One person performs an action. The next person asks what they are doing. The answer becomes the next action. It is simple, fast, and surprisingly good at breaking overthinking.

Freeze

A scene is paused, someone swaps into the same physical position, and the entire context changes. It trains physical awareness, fast reframing, and scene initiation.

Three Line Scenes

A scene built in only three lines: establish, respond, conclude. It forces clarity and stops the scene from drifting.

Multi-Headed Genius

Several people answer as one person, contributing one word at a time. It trains shared control, listening, patience, and sentence-building under pressure.

Professor Smart Brain

A performer becomes an instant expert on a random topic. Accuracy matters less than confidence, detail, and commitment.

Yes Let's

Someone suggests an activity and everyone immediately agrees. It is a direct exercise in acceptance, enthusiasm, and group commitment.

The Machine

Each performer adds a repeating movement and sound to create a human machine. Every part should respond to the part before it.

Boring Scenes

A scene without chasing jokes. The goal is to create a believable conversation and let details emerge naturally.

Group Scenes

Two people begin a scene. Others listen from outside and enter only when they discover a role that already fits the world.

Park Bench

One performer sits on a bench. Another joins and tries to make them uncomfortable enough to leave. The challenge is finding strangeness without simply forcing aggression.

Store Shop Owner

A shop owner sells unusual objects to a customer, while the objects gain more features and functions. It is a strong exercise for gifting, escalation, and absurd sales logic.

AM / FM Radio

Performers act as radio stations. When the station changes, they stop instantly. When it returns, they continue exactly where they left off.

Oscar Winning Moment

Performer act out an Oscar Winning Moment. You get your scene and the film its in, you perform it like it's Ocsar worthy.

Alphabet Scenes

Two performers create a scene where each new line must begin with the next letter of the alphabet. The challenge is following the sequence while keeping the conversation natural and believable.

Trust the Silence

A scene where performers are given cues for when they may speak. It develops patience, active listening, non-verbal communication, and confidence in allowing silence to exist.

The Questions Game

Every line of dialogue must be a question. Using a statement ends the game, forcing performers to think quickly while keeping the conversation alive.

The Clingy Priest

A random adjective and occupation are combined to create an unusual character. The performer must fully commit to the role, no matter how absurd or uncomfortable it may be.

New Choice

During a scene, someone can call "New Choice!" to make a performer replace their previous line or action with something completely different. It encourages flexibility and prevents performers from relying on their first obvious idea.

The Sales Person

A group works together to sell a randomly selected product to an audience. Each performer accepts the existing sales pitch and adds new features, benefits, and increasingly ridiculous reasons to buy it.

Exploring the Room

Performers move independently around the room while following different instructions such as curiosity, confidence, excitement, or balancing an object. It develops physical awareness, expression, and stage presence.

Harold

A long-form improv format where audience suggestions inspire a series of connected scenes. Characters, ideas, and themes introduced early often return and develop throughout the performance.

Armando

A personal story or association is inspired by a single word or suggestion. Those real experiences then become the starting point for improvised scenes built around the ideas that emerge.

Slide Show

One performer presents a fictional slide show while the rest of the group creates each slide using frozen poses. The presenter invents the story by confidently explaining whatever appears in each image.

Bippity, Bippity, Bop

One performer stands in the centre of the circle and attempts to finish saying "Bippity, Bippity, Bop" before the chosen player can respond. Whoever reacts too slowly becomes the new player in the centre.

Switching Themes

Two performers replay the same scene multiple times while adopting different themes or genres. The dialogue changes very little, but the characters, emotions, and context completely transform the scene.

World's Worst

A category is chosen and each performer describes the world's worst example of it. The game encourages quick thinking, escalation, and finding fresh ideas without repeating what has already been said.

Techniques

Shoot the Deer

Get to the point. If the audience cannot follow the scene, subtlety is not helping.

Who, What, Where

When a scene slows down, clarify the people, action, and location.

Find the Game

When something starts working, stay with it. Do not abandon the thing generating energy.

Projection

The audience needs to hear the words and the feeling behind them.

Weekly Recaps

After each class I write a recap covering the exercises, techniques, lessons, and anything that stood out to me. These posts document my progress as I continue learning improv.